Sunday, October 1, 2017

Using Standards to Guide Instructional Design

Having standards by which we create lessons helps us to ensure that we are creating and curating quality learning experiences—offline and online.  The ISTE standards were created to help our students thrive in a technology infused, globally connected world.  The standards give educators a framework to re-think the teaching and learning as they set out to create life-long learners.  Standards set the bar for everything we do, whether in education, or in our business.  We have standards (or guidelines) for our jobs, and we have expectations when we engage others in business.  ISTE standards help us embrace technology and its role in education.  Although they were created for K-12, I personally think we should be applying them at all levels of education and in the workforce.  Why stop when they graduate high school?  ISTE standards can help us define the learning in higher education institutions around a global set of standards and when we think about applying them in the workforce, imagine the possibilities!  How many jobs are remote or home-based?  How many people are working on remote teams from all around the world?  To me, it just makes sense to take these standards beyond K-12 and apply them to create a world in which we all can learn how to be responsible digital citizens as we connect with people from around the world.
SCORM basically tells e-learning software programmers how they can write their programming code so that it can interact easily with other e-learning software.  In other words, if I create a course (or course content) using SCORM compliant software, that content can be shared in any LMS.  As an Instructional Designer, I do not have to apply SCORM, but I do have to know that it is how learning content is “packaged” to be used across LMS systems. 
When it comes to best practices for technology enhanced learning, we could list several effective strategies tied to learning theory and standards.  I choose to focus on instruction, or the experience.  My thought is if we focus on what instruction should look like when we utilize technology, then we can create experiences that are not necessarily technology-centric, but educational goal oriented.  The key is to look at these intended outcomes from a technology standpoint:
·         Students explore
·         Instruction is interactive
·         Students perform authentic multidisciplinary work
·         Students work collaboratively
·         Teacher is the facilitator (Williamson & Redish, 2009)
When we look at the above list, and we think of ways in which we can engage our students using technology, students can be given an opportunity to explore online, via a google search, for example.  Interactive instruction can be readily available through simulations, games, and multimedia content.  We always encourage collaboration with our students, and discussion boards, blogs, and social media are great tools to help our students learn how to collaborate outside of the classroom, as well as in.  And of course, our teacher as a facilitator is one we’ve heard for a while.  When we utilize technology to help our students learn new concepts, explore, and collaborate, we are inherently put in a more guide or facilitator role.  These practices are taken from “ISTE’s Technology Facilitation and Leadership Standards” and provide a solid foundation for us to start thinking about ways in which we can utilize a variety of technologies to create engaging learning experiences.

References
Williamson, J. & Redish, T.  (2009).  “ISTE’s Technology facilitation and leadership standards.”  ISTE (International Society for Technology in Education).  Retrieved from: http://www.iste.org/images/excerpts/TLPREP-excerpt.pdf

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