Wednesday, October 25, 2017

Virtual Reality in Education: A Review


Educational VR Review
As a history teacher, I am incredibly interested in the VR experience for learners.  Every history teacher strives to provide the first person perspective when trying to teach events in true historical context.  Now with the VR, students can have a more authentic first-person experience.  I personally see the tremendous learning value of being able to put a learner into the actual culture, location, space, and time of a people.  To me, this takes the experience and engages all of the senses in ways that words in a book, or film clips cannot possibly do.  While doing research for this project, I came across some great sites and a multitude of apps available for education.  Since I am an avid Discovery user, both as an educator and as a private consumer, I came across Discoveryvr.com.  Discovery’s VR experience offers several ways to watch, including Mobile Device options, VR headsets, and 360 Video (http://www.discoveryvr.com/).  I also need to mention that this site offers information on the Google Cardboard, the much more economical solution for those interested.  It would seem this tool is still very new, and there are limited videos and experiences targeted specifically for education.  Since I do not have a VR headset, I watched the Civil War 360 videos in a browser.  I must admit the entire time I was watching them, I wondered what it would be like to experience with a VR headset.  It really is difficult to provide an actual critique or review on these products without the full experience.  However, I will say that I will be keeping an eye on DiscoveryVR and am intrigued where they will go with this.  One can access more education-specific information on this tool at the following link:  http://discoveryeducation.com/DiscoveryNow/vr.cfm.
VR Review Non-Educational Industry
While perusing other Virtual Reality experiences that were not necessarily developed specifically for the education industry, I came across a TIME virtual experience that has been created about Pearl Harbor.  This VR experience is only available on Viveport, which one must have an active subscription to use (Rothman, 2016).  However, I can see value in adapting this experience for education and using it as an additional tool to bring history alive for students.  Reading through the reviews of this experience, it seems to garner mixed emotions.  Some enjoyed the experience, while others were disappointed in the experience.  Because I do not have access to the required VR headset for this experience, I can only go by the screen shots, article, and existing reviews about this VR experience on Pearl Harbor.  I still believe there is value in exploring this further and that if schools or classrooms already have access to this technology, it may be worth investigating this and other VR experiences from TIME.
Conclusion 
When it comes to this type of immersive technology, the user expects an ‘out-of-this-world’ experience.  Because of this, I think developers may have a difficult time finding that happy medium between consumer expectations and meaningful experiences.  We also have to ensure that the VR and AR experiences offer quality learning.  I think that this may be where the challenge lies within the industry.  Relying on both programmers and educators to come together to create an authentic VR/AR experience that truly enhances learning.  When we look at taking VR experiences not necessarily created for K-12 students and the K-12 classroom, we have to be cautious as to the actual intended learning goal and outcome, and that the tool is actually in alignment with that goal.  If the user is going to engage with objects and material in a VR experience, what is it that we want the student walking away with?  When we start utilizing these powerful tools in the classroom, they must be embedded in pedagogy and curriculum.  Giving a hand-selected group of teachers the ability to explore and use the various AR/VR tools available and share their lessons, ideas, and recommendations would be a great way for districts to begin this process. 


References
DiscoveryVR:  http://www.discoveryvr.com/

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